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Homeworld deserts of kharak test
Homeworld deserts of kharak test










homeworld deserts of kharak test

Railguns, another common weapon in my formations because of their low price point (I’m very cheap when playing strategies, it turns out), have been given a target painter. It saved my bacon for only a couple of minutes until the next squadron arrived, but during the next game, I used it to irritate enemy armor who were attacking an ally. Unable to fire, they had to move outside of the bubble to keep fighting, either out of their own range or into my carrier’s railgun range. With nothing to lose, I launched it in the middle of the clustered enemy squad. In a particularly desperate moment, when my base was about to be overrun by filthy AI Gaalsien aggressors, I noticed that my fleeing baserunner had a new ability, the targeting jammer. During skirmish matches where AI opponents frequently rushed my base in the first few minutes, it bought me valuable time to develop proper defenses. The carrier’s railgun, however, is powerful, and has a longer range than traditional point weaponry. Power can be diverted to the logistics modules for more firepower, which isn’t a huge benefit but does give a surprise to attackers unfamiliar with the new technology. The Soban carrier, with its microwave emitter, defensible logistics modules (the little gadgets that permit a larger fleet size), and heavy rails for point defense, is more difficult to take down than the Coalition or Gaalsien versions. The maps are static and leaving the staging area will result in a vulnerable supply line operation, as the salvagers that collect tribal resources will have little means to defend themselves. In skirmish and multiplayer, the only modes where the Soban fleet can be fielded, there is less of an incentive for a mobile carrier.

homeworld deserts of kharak test

In the campaign of 'Deserts of Kharak', the carrier sometimes has to move about the maps, as the tribe is nomadic in nature. This makes it perhaps a more "top-heavy" fleet with a slightly reduced emphasis on mobile damage, but gives it interesting options when paired with friendly fleets. It combines a hardier carrier and supply line defenses with debuffing effects on its attack units. The Soban fleet, however, has a different design philosophy. The carrier itself is not defenseless, but its slow speed makes it vulnerable. The carrier is intended to stay far from the front line, sending out huge squads of small, fast units to harass and destroy enemy formations while slowly upgrading hardware and abilities with collected resources. The Coalition fleet of the base game is built for mobility and aggression.












Homeworld deserts of kharak test